Posts Tagged ‘Behind The Project’

Behind the Project: Boathouses

In this series we will look deeper into a work that was especially admired in our community: Boathouses, created by Rutger Paulusse. This piece captures the nautical spirit of the Dutch artist’s hometown of Amsterdam in a colorful, visually striking way. You can sense the joy Paulusse gets from the entire creative process in his responses to each question. Enjoy!

What was your inspiration for this project?

I live in Amsterdam which is packed with boathouses. I really love them and I really want to own one, one day. It has something romantic to it of course, but it’s mostly about freedom. Theoretically, you could move your house anywhere in the world, so it gives a sense of freedom. Also you don’t have any direct neighbors so that is really special in a crazy crowded city such as Amsterdam. I also really love the canals in Amsterdam. There’s something about water and floating which intrigues me. Maybe it’s just because us humans consist of 60%-70% water, I don’t know! After seeing a lot of boathouses and visiting some friends who own them I really wanted to use that as inspiration for an illustration series.


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Behind the Project: Critters

In this series we will look deeper into a work that was especially admired in our community: Critters, created by Teodoru Badiu. The Austrian 3D artist’s fantastic, colorful, yet slightly twisted 3D character designs have gained Badiu an impressive following on Behance. Critters is a perfect encapsulation of Badiu’s unique style, so we asked the artist a few questions about the creative process behind his latest work.

What was your inspiration for this project?
I needed some small characters for a story that I developed based on my “Forest Folk” and “Pets and Monsters” characters. I thought that it would be a good idea to use worms, snakes and bugs as inspirations for the characters.


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Behind the Project: Nike X Kobe

In this series we will look deeper into a work that was especially admired in our community: Nike X Kobe, created by Shane Griffin. The Irish born designer teamed up with Nike to create brand imagery for the 5x NBA champion’s latest shoe release. Shane was kind enough to answer our questions about his creative process and about the reception his work has received on Behance. 

What was your inspiration for this project?
Creating self illuminating glass isn’t as easy as you’d think. I needed to make the objects feel like they were illuminating the sneakers, while keeping the transparency intact. So I referenced some of my older work with glass objects, and tried to push it to a new level.

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Behind the Project: Quotes, Lines & Lyrics

In this series we will look deeper into a work that was especially admired in our community: Quotes, Lines & Lyrics, created by Van Orton Design. Van Orton Design is comprised of twin brothers from Italy. The brothers have wowed the Behance community with their neon-hued, futuristic re-imaginings of pop-culture icons. The Van Orton Design duo graciously answered our questions about one of their most popular projects, in which two cult classics of American film have their posters redone in the unique Van Orton Design style.

What was your inspiration for this project?
The project was inspired by two cult movies of different years. They were inspired by the imagery that they created and by the incredible dialogue. The idea, however, was to place these two films in a different context, more contemporary with our times. There are strong references to the pop style mixed with sci-fi; lots of lights and bright lines.



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Behind the Project: Distractions & Procrastinations

In this series we will look deeper into a work that was especially admired in our community: “Distractions & Procrastinations”, created by Luke Choice. The Australian artist (who is now based in New York City) specializes in creating eye-catching 3D illustrations. His projects have been featured several times on Behance, and his designs have been used by companies like Nike and American Express“Distractions & Procrastinations”, today’s featured project, comes from a place of experimentation; It is a showcase of Choice’s unique style, and a visual display of the fun that Choice has with his work. Mr. Choice was kind enough to answer a few questions about the project and about his creative process.

What was your inspiration for this project?

This project was a culmination of many late nights, where I have either been waiting for projects to render, or where i have hit creative block and needed a shot of inspiration. I love to explore different tools, textures and techniques in small increments, then find ways to incorporate them into larger ideas.



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Behind the Project: Bizarre Beauty for Refinery29

In this series we will look deeper into a work that was especially admired in our community: Bizarre Beauty for Refinery29, created by Leta Sobierajski. The five photo Instagram series is a colorful exploration of the relationship between a person’s sense of beauty and inanimate objects. Sobierajski‘s multidisciplinary design work has captured the attention of the Behance community (as well as clients like Google and IBM) with its brightly bizarre compositions. The Brooklyn-based designer and art director took time to share some of her insights into the creative process with the Behance team. 

What was your inspiration for this project?

Bizarre Beauty was inspired by daily beauty routines and surface-level obsessions. The series contained objects representative of independent, odd, and beautiful situations which highlight what makes a person feel beautiful through the use of inanimate objects. The notion of surrealism plays a part in this project too, and creates situations that trigger imaginative situations with personification. I’m also heavily influenced by Josef Albers’s Theories on Color Studies; creating experiences through the sensory relationships of color is what helped me tie everything together in this project with a reoccurring palette of saccharine colors.



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Behind the Project: AniWall

In this series we will look deeper into a work that was especially admired in our community: AniWall, created by Bram Vanhaeren. Bram, a 24 year-old artist with a strong passion for portraits – and risk – was kind enough to share with us his process and inspiration for this recent project as well as his own strategy to make his creations successful!

Can you describe your process in creating this project?
Most people would be surprised if I told them it only takes me about two hours to complete a portrait! I believe the energy in my work comes from the fact that I don’t – or can’t – overthink about it. It is created within a very short period of time with a lot of energy and emotions. I love to embrace my small errors during this creation! I am all about – “Wow I love this song, this artist moves me! Let’s put this into a portrait”. I then draw for one hour, add colors, animation, music … Breathe and before I am able to judge the project I publish it on the web! I release it and watch the reactions. As you can see I embrace the chance to fail. I love it; I try to bring it as pure and honest as I can.

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Behind the Project: Lil BFFs 3 (Cartoon Edition)

Do you remember the names of all your best friends growing up?  Kevin Coppel, Austin McDonald, oh, and don’t forget Spider-Man!  Dennis Salvatier‘s Lil BFFs 3 takes us back to the good ol’ days when we would hang out with our friends every Saturday morning.  His work shows that just because we grew up, doesn’t mean we can’t still be pals.  

How did you first get interested in graphic design and then later do it professionally?
I’ve been drawing since I could remember. In first grade we watched Pete’s Dragon and we were asked to draw a scene from the film. Not only did I draw my favorite scene, but I drew my second and third and fourth because I was asked by my classmates to draw there’s for them. I always knew I wanted to be creative but it wasn’t until getting into art school that I saw the potential of design in my life. I was supposed to be an animator, but back in 1999, the industry was shifting and the competition was becoming even more fierce. I decided if I wanted to work I had to fall back on my design skills (which were terrible at the time) but I worked at it and honed it and learned to teach clients about design as opposed to just designing for them. That’s what set me apart.


Many of your projects feature cartoon and comic book characters.  Do you seek out clients that will allow for you to make works featuring these characters, or are you really lucky?
I believe strongly in personal projects. They keep you creative and sharp. It’s through my personal projects that I’ve secured more paid work and a better clientele. People can see that you’re having fun by looking at your work and it get’s people excited to have that same energy on their projects. But in the last 3 years, I decided to take on only projects I’m excited about. In my early years, I got paid a lot of money to work on projects I didn’t believe in — there’s more to life than getting paid. 
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Behind the Project: Best of 2014

Middle Earth, Gotham City, and wherever it is The Wild Things are.  What connects these seemingly distinct worlds is the art of illustrator Nico Delort.  We got a chance to find out what makes him tick, and he how comes to visualize these worlds in his own unique way, as highlighted in his Best of 2014.

Your illustrations have an impressively large range, from the films of Werner Herzog to Charlie Brown, and yet you’re able to make them all visually work together when placed side by side.  How do you go about choosing your subject matter and adding your unique visual style to it?
As far as choosing projects go, I usually always pick things that resonate with me on either an emotional level or an aesthetic level – also projects that I know I can put my personal touch on, like if someone asked me to do, say, an Adventure Time piece (as much as I love the show), I’d have a super hard time doing something because it’s so far from my own aesthetic and I’d have to change what makes it unique to fit my ‘vision’ and I don’t want to do that.


Can you describe your creative process when making an illustration?
For client work I always start out with a few thumbnails – once we find something we agree on, I move on to Photoshop to make a first draft of the selected thumbnail. All the preliminary work for my pieces is done digitally, as I love the flexibility the medium allows. I only move to the final ink artwork once my digital comp is 100% tight. I print out the lineart, transfer it on clayboard with carbon paper and then ink and scratch away.

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Behind the Project: Silverblack WOOL Campaign AW15

Starting off as a retoucher, Henrik Adamsen eventually quit his day job to become a professional fashion photographer.  We were lucky enough to get to know Henrik, the incredible artist behind the project, Silverblack WOOL Campaign AW15.  Find out why it wouldn’t be a bad idea to follow in Henrik’s footsteps, if you’re an aspiring artist.

Could you talk a little bit about how you started off as a photo retoucher and your development into a photographer?  What was that progression like?
It was actually a very long transition from being a retoucher in the mid 90s… Then moving to London and working there for a while as a retoucher, then AD-assistant / artworker, moving on into graphics design/ArtDirection, and somewhere in there I started shooting just for fun.  That then turned into something serious – so I kinda had to give up my day job. I just started getting too many jobs, that I either had to take days off to do, or to take care of them in the evening. In then end, it was the best decision I ever made – I highly recommend it!


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