Posts Tagged ‘Behind The Project’

Behing the Project: “What-If” Movie Posters

In this series, we’ll look deeper into some of the projects on Behance.net that were especially admired in our community. Peter Stults creates movie posters reimagined for another time and place - like, what would the “Spring Breakers” poster look like if it starred James Dean? Although when Stults first released his work to his personal networks, the response was “like crickets in an awkward silence,” he became an overnight sensation on Behance, going completely viral. He was even recently commissioned to create a movie poster for an upcoming Paul Schrader (of Taxi Driver) movie. 

What was your inspiration for this project?
Since 1999 I’ve been playing with the idea of “what-if” oriented concepts. It first started with making movie posters for books I was reading. Then I was doing posters based on concepts – like what if you had Brad Pitt and Keanu Reeves in some religious thriller? The next step in evolution was making posters for movies featuring a star who was going to be cast, but didn’t get up getting the role. For example, Jack Nicholson as the father in “A Christmas Story” or Tom Cruise as Iron Man. Friends of mine later forwarded me the work of Sean Hartter who crafted the “different era” concept, which greatly inspired my What-if poster making process.

Can you describe your process in creating this project?
Much of it is brainstorming. I’ll be on the subway or walking around, and I first think of a movie, then think of the setting and genre, then the actors. Once I’ve got the concept, I loosely sketch out the poster’s style, thinking about things like horizontal or vertical orientation (depends on the Era). Once sketched out, I look for photographs and images of the actors. I have a collection of pulp fiction books and old magazines and newspapers that I use to derive texture, aged effects and reviewing color spectrum and type face. Most of my posters will start in Photoshop, but I incorporate Illustrator, scanning things in, and even hand-drawing some parts.

Did you expect it to be as popular as it’s been on The Behance Network?
I was absolutely not at all ready for the popularity. I had first passed some of these posters around on Flickr and Facebook and it was the equivalent of crickets in an awkward silence situation. I remember being super proud of my Avatar, Fifth Element and Inception posters, but barely got any “likes.” So, when creating my Behance profile, I did not think anything of them. I was crossing fingers my illustration-based work would get some traction.

Did anything interesting happen as a result of the success of this project? (fans contacting you, job opportunities, blogs picking it up, etc).
When the posters went viral, a whole wave of things took place. The famous fashion store Colette, based in Paris, France, contacted me about doing a show on the posters. I had never done an art show before, so my first show being an international one at a well-known fashion store was not too bad.

Then, I was contacted to create the promotional poster for the upcoming movie “The Canyons,” which is directed by Paul Schrader (writer of Taxi Driver and Raging Bull), screenplay by Bret Easton Ellis (author of American Psycho and Less Than Zero) and starring Lindsay Lohan and adult entertainment star James Deen. So, my first professional movie poster offering being “The Canyons” was pretty phenomenal.

There has been a wave of freelance work I’ve been a part of that have resulted in some cool projects. I’ve been covered in various blogs and online news sources (Huffington Post, Elle, Slate, Premiere, Fast Company, Business Insider, Yahoo Movies, BuzzFeed, Daily What, Flavorpill, Paste Magazine, Laughing Squid and many more). And the results haven’t slowed. I do a “What If” poster each month for the French movie magazine “So Film.” I’m working on a show in England right now and recently I got contacted by a gallery owner in Brooklyn, all for the “What If” posters.

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Behind the Project: Facebook Redesign

In this series, we’ll look deeper into some of the projects on Behance.net that were especially admired in our community. Fred Nerby designed a Facebook redesign concept that has absolutely exploded on the web – over 300,000 views, 15,000 appreciations and counting! He streamlined the experience, adding responsive panels, splitting the News Feed into two columns, for example. Take a deeper look into how this was created below!

What was your inspiration for this project?
As funny as it may sound, the project was not actually inspired by visuals or UI work created by other platforms, but more so a deeper understanding and a personal interest in user behavior. For a while I’ve been researching Systematic Design and what it actually represents and how it’s best applied in the digital space because it’s changed the making of media in the modern world and also how digital agencies are now working.

Understanding behavior and the psychological success behind a platform such as Facebook is crucial before you get in to the creation or execution of design. People around the world are already connected on a personal level with the platform (or the brand that is Facebook) for many different reasons; main factor is that it’s fulfilling a need in people that wasn’t there a few years ago. If you understand the power of systematic thinking then there are ways of drawing that emotional connection out of people with clever design that will make the experience even more powerful and engaging for the user; and that is where it all started.

Can you describe your process in creating this project?
First off, when dealing with a platform such as Facebook, which is heavily focused on a suite of behaviors you need to get an understanding of how to actually design for that. The process of thinking is very different from how people have worked in the past at more traditional agencies. It’s important to understand that most traditional agencies are coming from a pure narrative space where the idea is to interrupt you to think of a brand you haven’t thought about and connect you through a story. Their greatest challenge in the modern world of media right now is to recognize that you can be creative within “Systematic Design”.

For example, the world is embracing the products and media invented in places such as the Silicon Valley (Apple) and the innovation that has been driving such places forward is NOT the innovation of narrative, it’s the innovation and more importantly the understanding of systems and behavior. And today; that has become a creative discipline! Companies like Apple and Facebook are focusing on creating platforms and it’s a new world where you “invent media to frame behavior”, which in itself means that the production is now creative and your relationship with the “making” is very different. If you want your UI to be successful you need to have a solid understanding of all this before you move on to architecture and design when taking on a platform.

All in all, the setup was thought through before I got into the making of design so the overall process of creating the artwork went fairly smooth with a few minor hick-­‐ ups on the way. Again, you can’t jump straight in to a design of such a project without understanding the user behavior and then try to figure things out as you go along. That will never work!

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Behind the Project: Obama Mosaic Illustrations

Of all the art forms that might have you asking – “how’d they do that?” –  mosaic art might be one of the most mysterious. Charis Tsevis, a Greek visual designer, has made a career out of his unique creations – for clients like IKEA, The Wall Street Journal, TIME, and many more. Over the past few years, he’s created a series of immensely popular Barack Obama portraits, contributing illustrations, posters, and graphics to his campaigns in 2008 and 2012. Go behind the scenes and discover the inspiration, and step-by-step process to creating these. 

What was your inspiration for this project?
The inspiration was Barack Obama himself. Obama as the person, the politician, the idea.

Can you describe your process in creating this project?
The main idea behind all my Obama-related works is ‘Unity’. Obama consistently repeats himself with the phrase of “Out of many we are One”. Moreover, the relationship between the whole and its parts creates a fundamental base for all my work.

Once I have found the idea, I collect the various parts that are going to form the whole. I like to carefully select the right elements between many photos and graphics. I spend a lot of time carefully preparing all the small parts. Photographs have to be cropped, corrected and enhanced so they can express the specific meaning I want to emphasize. Typography has to be selected carefully. Verbal and visual content has to be in harmony. After that I select the portraits of Barack Obama that express what I want to say. Although I have bought various photos from different photographers, I still need to work on them. The most important aspect for me in a portrait is light. I want the person to be illuminated in a symbolic way.

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Behind the Project: Dream Sequence

In this series, we’ll look deeper into some of the projects on Behance.net that were especially admired in our community. This time, we spoke to Madame Peripetie, whose work with fashion, sculpture, and the human body is inspired by everything from Dali to Hitchcock to 80′s post-punk.. In a newer work, “Dream Sequence” (soon to be published in a book!) see her signature aesthetic in these sculptural, truly unique pieces.

What was your inspiration for this project?
The project started in 2009 as a commission for one of the NY magazines and turned into a long-term project that I have been photographing infrequently ever since. It was inspired by the Salvador Dali dream scene from the Alfred Hitchcock’s film Spellbound and is closely connected to archetypal dreams (investigated very closely by Gustav Jung) that occur in a transitional period of one’s life and often leave you in a sense of awe and reverence, staying in your mind long after you experienced them. The main idea was to create unconventional characters that radiate the contemplative and poetic artificiality of Sugimoto’s wax sculptures, the hallucinogenic beauty of abstract surreal objects and incorporate physicality and intangibility at the same time. The hypnotic visual experience is being intensified by ephemeral flowers, hazy light and illuminated black background.

Can you describe your process in creating this project?
It is a very analytical approach towards a very specific color palette and a strong composition involving both solid preparation – costume and model-wise – and experimental approach on set where the magic happens! It is a mixture of theatrical images that has been composed fully by myself and also in collaboration with a stylist Rolf Buck. The 2012-2013 part is being created together with a stylist Stella Gosteva and make up artist Marina Keri, who both understand my vision completely and implement the ideas with an immaculate precision and skill. It is difficult to say how exactly a character will appear and evolve – sometimes it is the garment I see somewhere that inspires me, sometimes the texture and shape of the flowers that capture my attention or an unusual model that is being transformed into a bizarre persona. In the end, the interaction of all elements constitutes a final result.

Did you go through many versions and iterations before coming up with these final pieces?
The project fluctuates, the characters transform, the light set up differs from time to time and it is becoming more and more mosaic and complex to tell the same story with a surprising, bold twist. I find myself comparing the actual part with the older one – but it is pointless in a way because I see it as a perpetual creative process with heterogeneous evolutionary stages connected by the architecture of proportion and chromaticity.

Do you feel that this project is “done,” or is there anything you’d like to improve on or change in the future?

The series is planned as a book and exhibition this year and i will take it from there and see if it can evolve into a video work.

Did anything interesting happen as a result of the success of this project?  (fans contacting you, job opportunities, blogs picking it up, etc). 

You contacted me for this interview! Yes I have been receiving plenty of emails and messages, I shot a campaign and met several inspiring and very talented people. I had a pleasure to collaborate on the new set of dream sequence photographs with a fantastic team from BOO. design (Ana&Amy) that created beautiful paper pieces especially for this project.

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Behind the Project: Epic Infographic of Sony Music’s Timeline

In this series, we’ll look deeper into some of the projects on Behance.net that were especially admired in our community. This time, we spoke to Alex Fowkes, a UK-based graphic designer who received a monumental brief: celebrate Sony Music’s 125 years by creating an giant infographic (containing the name of every artist who ever signed with Sony throughout their history) to go on Sony’s office walls. The result is incredible. 

What was your inspiration for this project?
The inspiration for this project was mostly the brief and the content itself – that drove a lot of how it needed to look and function. The layout of the type came down to me deciding that I wanted to deliver the content in columns, much like a newspaper. This was due to the vast amount of information that needed to be displayed and most of all understood.

Can you describe your process in creating this project?
The project was 6 months from first meeting to the press releases going out. I pitched for the project with my ideas, and once I was chosen, the biggest part of the process was for filling my proposal. With only myself to set almost 1,000 of the music industries biggest names, there was a large mountain to climb. I spent over 2 months everyday setting names into the columns and drawing images for the bigger names artists. Once all the artwork was completed and signed off it was off to the printers to be made and then one long weekend to install. Read more →

Behind the Project: Day of the Dead

In this series, we’ll look deeper into some of the projects on Behance.net that were especially admired in our community. This time, we spoke with John Rees, a photographer in Austin, Texas about his photo project “Dia De Los Muertos” – named for the Mexican holiday that remembers deceased friends/family, marked by unique costumes. With a great inspiration behind the work, learn more about his process and execution of these striking shots.

What was your inspiration for this project?
The inspiration for this was – quite simply put – my mother.  After her unexpected death, I was creatively paralyzed for quiet awhile – but I did this work for the sake of doing something creative again, and in that way it is a tribute to the strong will and sprit of my mother…

I worked with a fabulous hair and make-up artist by the name of Brittany Troche, whom I also consider a dear friend, and collaborate with on projects from time to time.  We both share an interest in “Dia de los Meurtos” imagery and what it celebrates.

Can you describe your process in creating this project?
It was all quite organic. I was in Salt Lake City doing client work, and both Brittany and the talent (the model Caitlyn) were available. It all came together quite naturally, which is what almost always happens when you surround yourself with such talented people. I’m fortunate to know so many generous, talented people.

Did you expect it to be as popular as it’s been on The Behance Network?
I didn’t have any expectations about this body of work.  It was pure catharsis and I didn’t have any real intent beyond that.  Creating just to create again.  So, yes I’m surprised that it has received any attention at all.  Since I posted it on Behance, It has been published in Mexico in a publication called, Origama, I have had request for other uses as well.  It’s really nice that there is movement around work that is so personal to me.

Did you go through many versions and iterations before coming up with these final pieces?
No – I shot them all in one day, We just kept mixing things up as we saw fit throughout the process, adding things and subtracting others as we saw fit.  It was purely an emotional response to how things worked or didn’t

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Behind the Project: Human Sculptures

In this series, we’ll look deeper into some of the projects on Behance.net that were especially admired in our community. This time, we spoke with Julien Palast, a photographer in Paris. His “SKINDEEP” offered a unique, eye-catching rendition of humans as sculptures. Take a deeper look into his process below.

What was your inspiration for this project?
I wanted to create instant bas-relief (a type of sculpture) with live bodies, like ephemeral sculptures of the human form. i got inspired by the scenes you can find in the front of churches or antique monuments.

Can you describe your process in creating this project?
I wanted to retain the sculptural form of the body without the personal identity of a model. I tried with body painting in the past, but it is a very long process that always needs a lot of on-stage and post-production retouching. So I was searching for a technique that would avoid all this. I started by experimenting with different materials and techniques. I did several trials before coming up with the right technique. it got improved during the photoshoots, and is still improving!

Did you expect it to be as popular as it’s been on The Behance Network?
No, i wasn’t expecting it to be so popular, I was happy with the outcome but I was very happy to see that so many people appreciated it.

Did you go through many versions and iterations before coming up with these final pieces?
I did a first version of the SkinDeep project in 2010, but the material was not the same and the outcome was more abstract, less accurate, which was nice too but I wanted to explore a different side for this second version. In between these two series, I tried out with several different materials and techniques before finding the one that I found more suitable.

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Behind the Project: Water Wigs!

In this series, we’ll look deeper into some of the projects on Behance.net that were especially admired in our community. This time, we spoke with Tim Tadder, a photographer and visual communicator in Los Angeles. His epic Water Wigs project got a staggering 740,000 views, was featured on Reddit, and practically became a meme in the 2 months since it’s been posted. We must admit, we’ve been dying to know how these were accomplished – Tadder divulges his inspiration and process below. 

What was your inspiration for this project?
I had seen the show Time Warp (a slow-motion piece showing a water balloon hitting face) – and thought we could do a similar thing with photography. I wanted to do it with portraits – as you will see from Time Warp, they’re throwing water at a face, which was something I really didn’t want to do.  Also, I had seen a project on Behance where someone had thrown a balloon at a person’s face, and it didn’t have the jump I was looking for.

I wanted to create a still face amidst this explosion of energy. We then began exploring the idea with a mannequin in our studio, and found that when we threw the balloons straight down, it created a hair-like effect. We then figured bald men would make the perfect subjects to really show the effect of the water and the wig/hat like shapes really created an arresting comical image.

Can you describe your process in creating this project?
This is pretty intense, and I do not recommend it to people that are not experienced working with water and electricity! We had to use lots of power to freeze the water, and there was quite a bit of mess. I’d rather skip the details and just say I learned about how to do it online from people shooting exploding balloons, I then modified it to shoot people. It just expanded the scale and the size of the mess.

Did you expect it to be as popular as it’s been on Behance?
Not at all. We have been doing lots of personal projects this year to expand our offering and break out of a style we are know for. We did the future sports project, the Fish Heads, a boxing project, (some others that were epic fails) and then this project. Each one seemed to be better than the previous execution. I think with this one its really something totally different.

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Behind the Project: Giving Life to Mysterious Objects

Today we’ll go behind the scenes with creative team  “Bonsoir Paris,” who will walk us through a few of their uber popular projects to learn more about how these astounding creative projects were created.

What’s your daily routine like?
In general, we don’t have a very specific routine. Our way of working is very spontaneous, organic and changing. This philosophy allows us to remain as flexible as possible and to adapt to our clients & to fulfill their needs in the best possible ways. Still, there are some reoccurring aspects in our projects: we always work in collaboration with others, we deal with the production from far or we directly take part in it. We always have an overview of the different steps of the project.

For each project we work hand-in-hand, discussing every aspects of the project together. We start in general with a large vocabulary research so that we can define our project with words first off. The communication is very important, because we always involve specialists from outside the studio  - and we want to get across exactly what we’re going for. We always communicate a lot with sketches and we make detailed drawings and technical drawings when necessary. In our production process, we try to keep a kind of hand-made personality and when it comes to the brands, we always look for the very best result to answer their demands.

Substance


The set-design we created for the project Substance came from a creative urge: we wanted to give life to an hybrid material with mysterious properties, playing with optical and physical effects.

We started out from a basic white piece of foam. Its shape and volume varied according to the models’ position and expression. We took charge of the artistic direction by creating the small sceneries and later on we took care of the production phase. For this series we dived into the contemporary minimalism movement, with a special interest for Anish Kapoor and Carl Andre’s works.

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Behind the Project: Intricate Wood Carvings

Today we’ll go behind the scenes with creative team  “Bonsoir Paris,” who will walk us through a few of their uber popular projects to learn more about how these astounding creative projects were created. Next week, we’ll be back with a few more of their projects! 

Tell us a bit about your team and the work you’re doing.
Bonsoir Paris’ team is composed of 2 creatives: Rémy Clémente et Morgan Maccari. We’ve been working together for the past 8 years. We started 3 years ago with the idea of building up a cross-over and brand oriented studio, mixing various skills and knowledges. Today, each project requires to work in team with 5 to 6 persons with complementary expertise. So, we’re able to work on the artistic direction, the design, the graphic design and the web design for each project. We are ambitious creatives; when one skill is highlighted, the aim to fulfill the needs of the brands we are working with.

1) Duramen Series –  Handmade Wooden Sculptures


“We decided to make the whole sculpture by hand to be able to obtain the delicacy we were looking for.”
 


Duramen was our first self-produced exhibition project. The objective was to break with the typical creative agencies’ exhibitions, which are often too moderate. It’s disappointing that designers don’t often step out of the frame but rather stay in safe territories. We founded Bonsoir Paris to be able to free ourselves from this working conception. For us, each project should be a new experience, a new technique.

We didn’t want the exhibition to be a show-case of our skills. We wanted it to be a true creative experience highlighting an unusual way of thinking, free from any business strategy. This will for stepping out of the frame drove us towards the design of our Duramen series. We designed the sculptures while having in mind the works of Dali and Magritte during the surrealist period but also with the influence of Arte Povera, which represents for us the hottest point of the minimalist movement.

In order to obtain a very high quality result, we gathered a team of specialists from diverse domains: sculptors, cabinet-makers and designers. We decided to make the whole sculpture by hand to be able to obtain the delicacy we were looking for. We could never reach this level of details using machines. Because of this specificity we worked with 10 persons, 16 hours a day during 2 months and a half.

The pieces were then presented in a larger context; for the opening of a new concept place in Paris called “Le Purgatoire”, which mixes contemporary art and food design. We were also responsible for the artistic direction of this new place and for the creation of their website.

2) Anologic - Fashion Editorial For AMUSEMENT MAGAZINE N°12

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