In this series we will look deeper into a work that was especially admired in our community: AniWall, created by Bram Vanhaeren. Bram, a 24 year-old artist with a strong passion for portraits – and risk – was kind enough to share with us his process and inspiration for this recent project as well as his own strategy to make his creations successful!
Can you describe your process in creating this project?
Most people would be surprised if I told them it only takes me about two hours to complete a portrait! I believe the energy in my work comes from the fact that I don’t – or can’t – overthink about it. It is created within a very short period of time with a lot of energy and emotions. I love to embrace my small errors during this creation! I am all about – “Wow I love this song, this artist moves me! Let’s put this into a portrait”. I then draw for one hour, add colors, animation, music … Breathe and before I am able to judge the project I publish it on the web! I release it and watch the reactions. As you can see I embrace the chance to fail. I love it; I try to bring it as pure and honest as I can.
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Portfolio Review Week # 7 is here and we have seen some amazing snapshots from events around the world so far. Attend an event near you (it’s not too late!) https://www.behance.net/reviews and be sure to share your favorite moments on Instagram & Twitter with #BehanceReviews.
Everyone remembers their first time…using Photoshop. Some of us remember life before layers (it was a dark, dark time) and while others might not even know what Creative Suite was. No matter when you clicked on your first brush tool, Photoshop has had an impact on the creative world beyond anyone’s wildest imagination. To celebrate Photoshop’s 25th Anniversary, Adobe and Behance have been on the lookout for twenty five of tomorrow’s creative superstars who have worked Photoshop’s magic into their process.
Since February, Behance members under twenty five that have uploaded and tagged their work “PS25under25″ have been dazzling us with their sweet ‘shopping skills. We’re excited to showcase the first three featured artists: Fredy Santiago, Tom Anders Watkins, and Shaivalini Kumar. Each has been created an original piece of art to celebrate the 25th anniversary and over the course of the next year, each of the will stage a two week takeover of the new Photoshop Instagram channel, sharing their story and their art with the world.
For more on these artists, check out the Adobe Inspire Blog Post here.
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Behance had a large presence at Adobe’s Creative Camp during SXSW this year. The two day long series included lessons, insights and conversations about creative tools and the creative process with Adobe & Behance evangelists, product managers & design experts. Both Roxanne Schwartz & Scott Belsky represented Behance in Austin with their talks which included tips and tricks on promoting your work on the web, insights on the rise of the creative economy, as well as a book signing for Behance’s first ever book, Super Modified.
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Middle Earth, Gotham City, and wherever it is The Wild Things are. What connects these seemingly distinct worlds is the art of illustrator Nico Delort. We got a chance to find out what makes him tick, and he how comes to visualize these worlds in his own unique way, as highlighted in his Best of 2014.
Your illustrations have an impressively large range, from the films of Werner Herzog to Charlie Brown, and yet you’re able to make them all visually work together when placed side by side. How do you go about choosing your subject matter and adding your unique visual style to it?
As far as choosing projects go, I usually always pick things that resonate with me on either an emotional level or an aesthetic level – also projects that I know I can put my personal touch on, like if someone asked me to do, say, an Adventure Time piece (as much as I love the show), I’d have a super hard time doing something because it’s so far from my own aesthetic and I’d have to change what makes it unique to fit my ‘vision’ and I don’t want to do that.
Can you describe your creative process when making an illustration?
For client work I always start out with a few thumbnails – once we find something we agree on, I move on to Photoshop to make a first draft of the selected thumbnail. All the preliminary work for my pieces is done digitally, as I love the flexibility the medium allows. I only move to the final ink artwork once my digital comp is 100% tight. I print out the lineart, transfer it on clayboard with carbon paper and then ink and scratch away.
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Starting off as a retoucher, Henrik Adamsen eventually quit his day job to become a professional fashion photographer. We were lucky enough to get to know Henrik, the incredible artist behind the project, Silverblack WOOL Campaign AW15. Find out why it wouldn’t be a bad idea to follow in Henrik’s footsteps, if you’re an aspiring artist.
Could you talk a little bit about how you started off as a photo retoucher and your development into a photographer? What was that progression like?
It was actually a very long transition from being a retoucher in the mid 90s… Then moving to London and working there for a while as a retoucher, then AD-assistant / artworker, moving on into graphics design/ArtDirection, and somewhere in there I started shooting just for fun. That then turned into something serious – so I kinda had to give up my day job. I just started getting too many jobs, that I either had to take days off to do, or to take care of them in the evening. In then end, it was the best decision I ever made – I highly recommend it!
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Visual artist, Henrique de França, uses pencil and charcoal in Stolen Childhood | drawing series to reveal elements of his own childhood, as well as themes of Catholicism in Latin America. Henrique was kind enough to share with us his process and inspiration for the drawings. There were many drawings that he chose to not include in this project, and it’s safe to say that all of us here on Behance can’t wait to see them!
What was your inspiration for this project? Is any of the subject matter in the illustrations autobiographical or inspired by personal observations?
This project is a collection of drawings I made throughout the last five years within the theme of memory. The subject, for me, automatically brings childhood to the center of the series, and although not biographical, I like creating images that resemble my own childhood and things I experienced when younger. The series also discusses themes such as catholic upbringing in Latin America, which I like to portray as a contemporary artist.
When you set out to make these drawings, did you know how many you wanted in the series, and what they would each ultimately look like, or did it develop as you went along?
No, I cannot be sure of how many drawings I will have at the end of the series when I start it. I go with the flow and the need to explore the theme.
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2014 is coming to an end and we’ve seen some incredible projects go viral this year. Here are the top 5 shared Behance projects on Twitter
We love these chocolate legos.
All by hand
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In this series, we’ll look deeper into some of the projects on Behance.net that are especially admired in our community. Gem Fletcher collaborated with Photographer Mads Perch to create the beautiful series Moving Time. Gem Fletcher is an Art Director who works with photographers around the world, creating award-winning photography, marrying highly conceptual art direction with the unique visual style of her collaborators. We were lucky enough to gain more insight into their project from Gem!
What was your inspiration for this project?
I’m really interested in the idea of destabilization. This takes different forms, sometimes it can be about creating an illusion, leaving the viewer questioning the construction of an image and sometimes it’s about exploring the tension between reality and fantasy.
With this project we wanted to play with using projection as a material, a method of transformation within the framework of a traditional portrait.
The project was something Mads and I had discussed for several months and although we had some specific technical and aesthetic ideas, we also wanted to leave room for play and exploration. Read more →